Custom ImGui Level Editor
DigiPen Institute of Technology
BS in Computer Science & Game Design
January 2020 - April 2020
Lead Level Designer
Shoot To Thrill - 3D Parkour Action Shooter
Shape spaces that empower the player to decide their own next action.
Coalesce distinct game segments into one meaningful game loop.
Redesign level segments using player-centric comments and critiques.
Sept. 2018 - Dec. 2019
Lead Level Designer
20XX MAXX - 3D Multiplayer Car Battler
Prototype and test spaces that are fun to traverse and create interesting counter play.
Facilitate playtests of game mechanics and levels to attain valuable feedback from players.
Iterate using player feedback to work towards a more refined level space.
Sept. 2017 - March 2018
C.C.P. - 2D Puzzle/Platformer
Tailored player progression to create a cohesive and smooth gameplay experience from beginning to end.
Developed 5+ levels, each with the intent to further strengthen the player’s skill with the mechanics.
Showcased at PAX West 2018 at the DigiPen booth.
Sept. 2019 - April 2020
GAM100/150 - Intro to Game Projects
Provide well informed game design suggestions to new students to aid in game project development.
Encourage students to maintain open communication channels to reduce potential project risks.
Sept. 2018 - May 2019
DigiPen Studio Game Team Mentor
GAM200 - Team Game Projects
Oversaw the development of a TA supervised game team.
Provided game design insight and technical support for engine implementation.
Sept. 2019 - July 2020
DigiPen Halo Club Admin
Organize opportunities for community outreach and interpersonal networking.
Troubleshoot problems during club meetings that interfere with standard club operation.
Workshop new ideas to invigorate the club experience for the members.
April 2014 - July 2016
Snohomish Community Church Survivor Camp Challenge Director
Developed over 30 unique challenges for teams to foster healthy competition in.
Iteratively improved the challenge roster after each year of competition to better reach the desired outcome.