Skills

Languages

  • C

  • C++

  • C#

Level Editors

  • Unity

  • Unreal

  • Custom ImGui Level Editor

Tools

  • Maya

 

Education

Expected Graduation July 2020

  • DigiPen Institute of Technology

BS in Computer Science & Game Design

 

Academic Projects

January 2020 - April 2020

Lead Level Designer

Shoot To Thrill - 3D Parkour Action Shooter

  • Shape spaces that empower the player to decide their own next action.

  • Coalesce distinct game segments into one meaningful game loop.

  • Redesign level segments using player-centric comments and critiques.

Sept. 2018 - Dec. 2019

Lead Level Designer

20XX MAXX - 3D Multiplayer Car Battler

  • Prototype and test spaces that are fun to traverse and create interesting counter play.

  • Facilitate playtests of game mechanics and levels to attain valuable feedback from players.

  • Iterate using player feedback to work towards a more refined level space.

Sept. 2017 - March 2018

Level Designer

C.C.P. - 2D Puzzle/Platformer

  • Tailored player progression to create a cohesive and smooth gameplay experience from beginning to end. 

  • Developed 5+ levels, each with the intent to further strengthen the player’s skill with the mechanics. 

  • Showcased at PAX West 2018 at the DigiPen booth.

 

Professional Experience

Sept. 2019 - April 2020

DigiPen TA

GAM100/150 - Intro to Game Projects

  • Provide well informed game design suggestions to new students to aid in game project development. 

  •  Encourage students to maintain open communication channels to reduce potential project risks.

Sept. 2018 - May 2019

DigiPen Studio Game Team Mentor

GAM200 - Team Game Projects

  • Oversaw the development of a TA supervised game team.

  • Provided game design insight and technical support for engine implementation.

 

Created with Wix