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20XX MAXX
A 3D car combat game featuring a variety of different cars and abilities on action-oriented levels.
When building this project we used the Unity engine. I did all of the level design for this game. I tried to build a level that would play well with the mechanics of the vehicle. The car hovers so I built a section of the map that goes vertical. Players could seamlessly transition to this area and back for a tactical advantage or just some traversal fun. There were also various breakable objects to add to the chaos during battle.
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