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Shoot To Thrill

A 3D parkour shooter where you break into an enemy base to plant a bomb and escape while earning as many points as possible.

I built this project in Unreal and focused on the level design. I built terrain using the built-in tool in Unreal and designed the games areas to accomodate parkour in various ways. I wanted the player to feel like they could run the scene over and over again and get different action shots.

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