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Design Resume: Text

Skills

Languages

  • C

  • C++

  • C#

Engines & Level Editors

  • Unity

  • Unreal

  • Custom ImGui Level Editor

Tools

  • Maya

Design Resume: CV

Education

Sept. 2016 - July 2020

  • DigiPen Institute of Technology

BS in Computer Science & Game Design

Design Resume: CV

Academic Projects

January 2020 - April 2020

Lead Level Designer

Shoot To Thrill - 3D Parkour Action Shooter

  • Shaped spaces that empowered the player to decide their own next action.

  • Coalesced distinct game segments into one meaningful game loop.

  • Redesigned level segments using player-centric comments and critiques.

Sept. 2018 - Dec. 2019

Level/Systems Designer

20XX MAXX - 3D Multiplayer Car Battler

  • Prototyped and tested spaces that were fun to traverse and created interesting counter play.

  • Facilitated playtests of game mechanics and levels to attain valuable feedback from players.

  • Iterated using player feedback to work towards a more refined level space.

Sept. 2017 - March 2018

Level Designer

C.C.P. - 2D Puzzle/Platformer

  • Tailored player progression to create a cohesive and smooth gameplay experience from beginning to end. 

  • Developed 5+ levels, each with the intent to further strengthen the player’s skill with the mechanics. 

  • Showcased at PAX West 2018 at the DigiPen booth.

Design Resume: CV

Professional Experience

June 2021 - Present

Senior Game Advisor/ Assistant Store Leader

GameStop

  • Creatively problem solved guest needs to give them a more wholistic and complete solution.

  • Networked and provided aid to a variety of teams in the area who needed more shift coverage.

Sept. 2019 - April 2020

DigiPen TA

GAM100/150 - Intro to Game Projects

  • Provided well informed game design suggestions to new students to aid in game project development.

  • Encouraged students to maintain open communication channels to reduce potential project risks.

Sept. 2018 - May 2019

DigiPen Studio Game Team Mentor

GAM200 - Team Game Projects

  • Oversaw the development of a TA supervised game team.

  • Provided game design insight and technical support for engine implementation.

Design Resume: CV

Volunteer Experience

Sept. 2019 - July 2020

DigiPen Halo Club Admin

  • Organized opportunities for community outreach and interpersonal networking.

  •  Troubleshot problems during club meetings that interfere with standard club operation.

  • Workshopped new ideas to invigorate the club experience for the members.

April 2014 - July 2016

Snohomish Community Church Survivor Camp Challenge Director

  • Developed over 30 unique challenges for teams to foster healthy competition in.

  • Iteratively improved the challenge roster after each year of competition to better reach the desired outcome.

Design Resume: CV
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