Sept. 2016 - July 2020
DigiPen Institute of Technology
BS in Computer Science & Game Design
January 2020 - April 2020
Algorithm Analysis Projects
Analyzed a variety of common algorithms to identify their elements and replicate them.
Theorized and tested which algorithms could work together to address the problem presented.
Optimized my algorithms to reduce run time and improve performance.
Sept. 2018 - Dec. 2019
Lead Level Designer/Systems Designer
20XX MAXX - 3D Multiplayer Car Battler
Prototyped and tested spaces that were fun to traverse and created interesting counter play.
Facilitated playtests of game mechanics and levels to attain valuable feedback from players.
Iterated using player feedback to work towards a more refined level space.
Sept. 2017 - March 2018
C.C.P. - 2D Puzzle/Platformer
Developed complex particle emitter architecture for generating a variety of unique particles.
Implemented gamepad support for use with the Xbox family of controllers.
Integrated low-level FMOD to interpret, edit, and play sounds at run-time.
Showcased at PAX West 2018 at the DigiPen booth.
Sept. 2019 - April 2020
GAM100/150 - Intro to Game Projects
Provided well informed game design suggestions to new students to aid in game project development.
Encouraged students to maintain open communication channels to reduce potential project risks.
Sept. 2018 - May 2019
DigiPen Studio Game Team Mentor
GAM200 - Team Game Projects
Oversaw the development of a TA supervised game team.
Provided game design insight and technical support for engine implementation.
Sept. 2019 - July 2020
DigiPen Halo Club Admin
Organized opportunities for community outreach and interpersonal networking.
Troubleshot problems during club meetings that interfere with standard club operation.
Workshopped new ideas to invigorate the club experience for the members.
April 2014 - July 2016
Snohomish Community Church Survivor Camp Challenge Director
Developed over 30 unique challenges for teams to foster healthy competition in.
Iteratively improved the challenge roster after each year of competition to better reach the desired outcome.